Monday, December 20, 2010

Design Plan

      I didn't really like the design plan when I first started it. Once I did 3-4 it wasn't as hard because I was pretty much in the swing of things. Since I had a correct and incorrect scene they had the same answer so the time went by faster. I think that answering the questions helped me think about each scene and how they work and so on.




1. Describe this scene: What do you see? You see how you did on the problem.
2. List of Assets for this scene: (Note: You may not need all these asset types.)
  • Background I have a green background for this scene.
  • Character(s) The character is not in this scene.
  • Object(s) There is no objects in this scene.
  • Animation(s)Nothing is moving in this scene.
  • Sound(s) There is no sound on this scene.
  • Button(s)There is a button that brings you to the next problem.
  • TextThere is text saying how you did on the problem and also text on the button.
3. Describe the action in this scene:
  • What actions must be completed by the player in this scene? You read how you did then click on the button.
  • What controls does the player use to complete each action in the scene?The player uses the mouse to do the action.
  • Is there a scoring or feedback system? How does it work? How is it displayed?There is no scoring for this scene.
  • Are there characters? How many? Does the player control any character (how)? Can the player interact with any character(s)? How?There are no characters in this scene.
  • How do you win the activity in this scene?You are not able to win.
  • What happens when you win? You aren't able to win so nothing happens if you win.
  • How do you lose the activity in this scene? You are not able to lose on this scene.
  • What happens when you lose? Since you can't lose nothing happens when you lose.
  • How does the player navigate from this scene to other scenes?You navigate by clicking the buttons.
  • Can the player quit the scene or game from here? How?You are not able to quit from this scene.

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